Post Mortem. Kalimba and Affordable Space Adventures

A look back at the development of Kalimba and Affordable Space Adventures
Speaker: Asger Strandby I Creative Director Kalimba, Press Play and Dajana Dimovska | CEO, Knapnok Games
When: 13.15-14.30
Where: MOOD, Jorcks Passage.

Low poly modelling for mobile

Getting over the boundaries of the difficulties to create cool art with restrictions
Speaker: Jonas Georgakakis, Art Director, SYBO Games
When: 13.15-14.30
Where: SYBO Games, Jorcks Passage.

Tech Art Collaboration

Tech art collaboration
Speakers: Rune Lehard Hansen Stubbe (senior render programmer) and Martin Vestergaard Madsen (principal technical artist) IO Interactive
When: 13.15-14.30
Where: Cape Copenhagen, Jorcks Passage.

Progressive Lightmapping Using Pathtracing

Progressive Lightmapping Using Pathtracing
Speaker: Kasper Storm Engelstoft I Graphics Programmer Unity Technologies
When: 14.45-15.45
Where: MOOD, Jorcks Passage.

Live Concept Art Workflow Panel

Live Concept Art Workflow Panel
Artists:
Nikolaj W Severin, Concept Artist, MOOD Visuals
Jesper Ejsing, Concept Artist
Jesper Aagaard Jensen, Concept Artist, SYBO Games
Moderator: Jens Peter Kurup, Creative Director and CEO Titon
When: 14.45-15.45
Where: Cape, Jorcks Passage.

Inside Community Management

Inside Community Management: How to increase and maintain your community
Speakers:
Vernon Jones, Head of Safety, Movie Star Planet
Philip Rasmussen I Community Manager Astralis Esport Aps

When: 16.00 - 17.00
Where: MOOD, Jorcks Passage.

Low complexity / High fidelity - Inside rendering

Low complexity / High fidelity - Inside rendering
Speaker: Mikkel Gjøl + Mikkel Svendsen, PlayDead
When: 16.00 - 17.00
Where: SYBO Games, Jorcks Passage.

Endless Level Generation

Endless Level Generation
Speakers: Laurids Binderup & Martin Skytte Kristensen SYBO Games
When: 16.00 - 17.00
Where: Cape Copenhagen, Jorcks Passage.